12/3/2023 0 Comments Blender 3.0In preferences we already have the option to choose editor and set andorid sdk/ndk. With this option, it would be possible that we can open a 3 year old unity project and next to the project lies the corresponding blender version and everything works just fine. I'd love to set the path to the blender app, which should be used for import. Here's my request: every blender version is also available as portable. Sometimes my unity projects are longterm (> 1,5 years) and in this time it's likely that I want to update my default blender.īut sometimes this lead to big import strugle in my projects, sometimes noticed too late and saved broken scenes. And there is also the problem: it depends on an external app, which can change. Also knowing, that's just a background fbx export job. I really like the workflow, that I can directly use blendfiles in unity. Maybe this is the right place to ask a for a feature, which is longer in my mind, due to some import problems. We will also look into future proofing the process on our side as well. blend as it is right now, and that's what they will fix in newer versions of Blender. The culprit is that Unity cannot use the 'launcher-blender.exe' as its default exe for. You can also change the other exe name back to its original one. Go back to the Editor and you can now re-import.blend to the blender.exe that is in Program Files\Blender Foundation\Blender 3.0 Now change the 'Opens with' + ‘Always Use This App to Open’ for.You should get a ‘Blender could not be found’ error. This will invalidate the path for both Windows and Unity. Change the name of this file (ex: '_launcher-blender.exe').If it was through installing Blender 3.0 it should be 'launcher-blender.exe' in Program Files\Blender Foundation\Blender 3.0, and for previous versions it would be 'blender.exe' in Program Files\Blender Foundation\Blender 2.x. The exact landing is not clear right now but we'll add information here as we get them.įor now I'd like to share a temporary hack / workaround if you really need to get Blender 3.0 to work in Unity. Just to follow up on George's post: the kind folks at Blender now have a potential fix in the pipeline. Hopefully, I'll have some better news soon. If you need to leverage features from Blender 3.0, then right now you'd have to go the FBX export route. If you run Blender 2.93 from command line using "Blender.exe -r" then it will set that Blender executable as the default program for ".blend" files. PrecisionCats is absolutely spot on (thanks for doing our job for us - appreciate it! ^^), you don't need to reinstall Blender to do this. Until then, I'd recommend setting Blender 2.93 (or below) as the default program on ".blend" files. I'll do my best to keep you updated on what we hear. Blender 3.0) whilst maintaining support for existing integrations (e.g. To be completely transparent, the challenge for us is always supporting new integrations (e.g. Right now, we're not entirely sure what's changed between Blender 2.93 & Blender 3.0, so we've reached out this morning to our friends over Blender to see if they can offer us any tips. We have heard you, and we understand the frustration around this bug. I wanted to make sure we're not silent on this issue. It would also be good to figure out a workaround that lets me keep Blender 3.0 installed - I guess for now I'll just use nightly Blender builds that are just unpacked without being installed. Obviously a naff workaround but at least for me I really don't want to do a full reimport of this project if I can help it. blend file, make a trivial change, then revert and re-save - anything to just change the hash for the file to bypass the cache. The simplest benign change that seems to work is to just open the. I wish I knew what minimal Library/ state could be deleted to avoid the full reimport since I'm now hitting this problem with a much larger projects that's going to take hours to reimport :/ (presumably since that state is cached somehow). blend files and then they would correctly re-import. I also found that I could make changes to import settings (such as the scale) to trigger a re-import - but reverting the change would just put it back into a state where it would not import the file. I was able to nuke my project's Library/ folder and through doing a _full_ reimport for the whole project then. There appears to be some caching at play with this issue (at least for me).Īfter I uninstalled Blender 3 and just installed 2.93LTS. Something else I noticed though was that imports would still fail after uninstalling all versions of Blender and just installing the 2.93LTS version even though that certainly worked before. blend files not importing since installing Blender 3.0
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